For each Guitar Hero game we have a full trunk/branches/tags structure. Most of the trunks are copied off of their predecessor’s trunk. This works pretty well for us, but it can be hairy to merge changes made to the original (game-1) trunk down to each of its descendants. (more…)
Posts Tagged ‘svn’
Automagically Managing Merges with SVN
by Ola Mork, February 23rd, 2009 at 12:05pm - No Comments »Tagged As: svn
Posted in: Engineering
