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Archive for the ‘Online Communities’ Category

Go go Section8!

by Brian Corrigan, September 4th, 2009 at 03:03pm - No Comments »
Posted in: Gaming, News, Online Communities

We just (as in 10 minutes ago!) launched the statistics portal for Section8, a first person shooter by Timegate and SouthPeak Games.  Go check it out at http://s8stats.timegate.com and join our clan while we still have a few spots open!

If you haven’t yet played Section8, you owe it to yourself to download the demo on XBOX Live or hit up GameStop for a copy.  The single player action is fun and the multi-player totally rocks.

Congratulations to both the team at Timegate our internal project team including:

  • Producer – Steven Flenory
  • Associate Producer – Mike Jodon
  • Lead Engineer – Eric Torrey
  • Contributing Engineer – Ola Mork
  • Interface/Frontend Engineer – Josh Childs
  • Lead Interface Design – Christian Arca
  • Interface Design – Elliott Haase
  • QA – Joe Falzano & Devon Smith
  • Systems Administrator – Jason Laporte
  • Visual Design – ID29 (Special shout out to our buddy Bryan Kahrs!)

Nice job all around folks.  Now get ready for the next round of features!

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Major League Gaming + Agora Games = Crazy Delicious

by David Czarnecki, August 18th, 2009 at 03:22pm - No Comments »
Tagged As: , ,
Posted in: Business, Gaming, News, Online Communities, Uncategorized

Major League Gaming acquires Agora Games

I’m just going to parrot the MLG news post here.

MAJOR LEAGUE GAMING ACQUIRES AGORA GAMES

Deal brings online, multi-platform development expertise to fast-growing competitive gaming property

NEW YORK CITY—AUGUST 18, 2009—Major League Gaming today announced that it has acquired Troy, NY-based Agora Games. Known for both its technical expertise and elegant product development, Agora has built some of the leading video game community applications in the industry. Together, Agora and MLG will work both to enhance MLG’s online offerings, as well as to expand the services that both companies currently offer to the game publishing community.

“Cross-platform video game competition is what MLG is all about,” said Matthew Bromberg, president and CEO of Major League Gaming. “We already operate the largest online competitive gaming property in the world. Agora is the leading developer of multi-player communities in the world. Coming together with Agora allows us to double-down on our biggest strength.”

Over the last four years, Agora has developed some of gaming’s highest profile, most ambitious community websites for titles including Guitar Hero, Transformers, Call of Duty World at War, and Dance Dance Revolution. Their technology currently tracks game play statistics for over 25 million players around the world. Founder Michael DelPrete will remain as president of the wholly-owned subsidiary. Agora will continue to operate out of its Troy, NY office. Terms of the deal were not disclosed.

“MLG has shown the world that competitive video gaming is both a great live sports experience and can be the basis for a thriving online business,” said Michael DelPrete, founder of Agora Games. “We share a vision of the marketplace, and we’re confident the combination will better serve our existing customers and open up new opportunities to expand our offerings.”

The acquisition presents significant opportunities for game publishers. Agora has become the go-to technology developer for handheld and web-based extensions of video game experiences. Major League Gaming has proven its ability to build massive audiences around exciting new competitive social experiences. Together, Agora and MLG will partner more deeply with publishers and developers looking for deeper engagement, more ever-green experiences, and greater unit volume.

ABOUT MAJOR LEAGUE GAMING
Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity, while giving sponsoring brands access to this highly influential demographic. We represent the best professional gamers and give millions of aspiring players around the world an opportunity to compete, improve their skills, and socialize through our thriving online community and live Pro Circuit competitions.

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More Transformers Please!

by Christian Arca, August 13th, 2009 at 11:47am - No Comments »
Tagged As: , , , , , , , ,
Posted in: Gaming, News, Online Communities

Once again, our work for Transformers: Revenge of the Fallen on the Nintendo DS has been ‘called out’. This time it’s Wii DS UK from – you guessed it – across the pond. They call Battle For Eath a, “bright light.” Here’s their bit about Battle For Earth:

While there’s the usual ‘link-up with your friends and kill them’-style deathmatch, allowing players who own either version of the game to pound on each other with the named characters from the story or their character from the main game, there’s also a special mode called Battle For Earth, which lets players duke it out for fame and glory, a list of the best players available on the official website.  The missions are more or less the same as the ones available in the main storyline, so it’s not ‘true’ DLC, but it’s certainly a step in the right direction for any DS owners looking at their console-owning comrades in jealousy.

For the full review be sure to visit http://www.wiids.co.uk/2009/08/11/transformers-revenge-of-the-fallen-decepticons-ds-review/.

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Transformers: Battle for the World!

by Mike DelPrete, July 15th, 2009 at 04:15pm - No Comments »
Tagged As: , ,
Posted in: Engineering, Gaming, Online Communities

Our recent work on the Transformers: Revenge of the Fallen DS game has been mentioned on Kotaku recently. To wit:

“The new Transformers game, like its DS predecessor, has an online web-site-based metagame that pits its owners against each other. And, as of today, the Autobot side is winning.”

Read the entire article here: http://kotaku.com/5303025/autobots-fans-currently-crushing-decepticons-fans

And this:

“The conflicts are waged by players connecting their DS online to activate daily single-player challenges and then uploading their point tallies. Those challenges are associated with regions on a world map, and the battle continues until a faction claims all regions.”

From this article: http://kotaku.com/5308747/decepticon-owners-turn-tables-on-autobot-gamers

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github.com/agoragames

by David Czarnecki, May 16th, 2009 at 09:30am - No Comments »
Posted in: Engineering, Infrastructure, Online Communities

We are starting to open source some of the components behind community sites like Guitar Hero and Call of Duty. Enjoy!

http://github.com/agoragames

action-mailer-with-temporary-delivery-method
Send email using ActionMailer but without using the templates or changing your smtp_settings

notify-campfire-multi
Notify multiple campfire rooms from a post-commit svn hook

read-and-write-if-nil
Pass through the value of a block to a cache key if the value is nil when it’s requested

test-runner-benchmark
Benchmarking your tests

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