The Blog: July 2011
Who Reads the Manuals?
So I recently ordered my own copy of Mortal Kombat and it arrived just a few days ago. Once in my impatient hands, I savagely tore open its containing box without a fragment of mercy; ending with something similar to this:
After that, I proceeded to remove the inferior plastic barrier that stood between me and the future of gory deaths that I’d be responsible for. Having taken care of the plastic with my razor sharp teeth, I pried open the casing open to reveal a fairly well decorated DVD and a booklet on the side. Naturally the booklet never experienced the faintest drop of my attention, but the DVD was pampered with the greatest of care. I removed it from its casing, popped it into my PS3 and enjoyed the awkwardly menacing side of me that enjoyed achieving the bloodiest of fatalities.
Today, with most things, you normally learn as you go along. Somehow, I find myself remembering how I use to value those little booklets that I now show no love to. In the past, before delicately removing the DVD, I would have carefully removed the manual and used it to avoid the learning curve. Now, I realize that it had been a long time since I had read a game manual and will probably be an even longer time before I read another one. So I wonder, are game manuals worth it or have they become a waste of our limited resources? I personally think they should be available on the website or on the game disk. Of course, I haven’t ruled out that I may be the only one who doesn’t care for the manuals, so let me know your thoughts on our Facebook or below!
Gaming through the ages
An overly sized brick that weighed a ton in my hands, comprising of a 2D, black and white screen and some buttons. That’s exactly how the six years old me would have described a Gameboy. Even with its primitive characteristics, the Gameboy is a feature in an evolutionary timeline that started many years before its arrival. If we go back to the beginning of human time, I’m sure that you’d be able to find some relative of gaming regardless of how basic. Competition and play are part of human nature, so whether it was punching wholes in the ground or killing the most mammoths, games can easily be made of anything.
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A New Challenger Appears! Videogames <= Art?
I’ve noticed that there are some who hesitate when it comes to positively correlating video games and art. Of course a statement like there is an art to playing (insert game) is invalid, but what about the finished product itself? This quote “Video games can never be art” by Roger Ebert has me stumped because games are simply hybrids of the art we take for granted everyday. For some, to appreciate a compilation, one must examine each of the individual parts. To begin, what is art?
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A Redis cache for RSS consumption
If you’ve ever wanted to include some data from an RSS/Atom feed on a page from Ruby, you’ve probably run into this problem:
It’s completely unreasonable to hammer the feed provider with a request every time the page is rendered, but it’s no more reasonable to use a big relational database like MySQL just to cache some stupid tweets or blog posts, especially if your application wouldn’t otherwise need one.
But apparently this layer of persistance has been deemed out-of-scope by the creators of popular RSS consumer libraries such as Feedzirra.
So I wrote a little gem called feedzirra-redis to take care of this as transparently as possible. You can use it just like you would Feedzirra normally, but your feeds and entries do not disappear at the end of the script, so you can do the dirty work from a Rakefile via cron instead of in the web request/response cycle while your users impatiently twiddle their thumbs.
Installation
$ gem install feedzirra-redis
See the README and test suite for example usage.
Enjoy!
Soonatra – ‘Coming Soon’ pages on Sinatra
- Some description of the project features
- A form to signup for an email list / invites
- Display a few posts from an RSS feed
- Show some screenshots of what we’re building to collect early feedback
June Recap
As June comes to an end, we remember that it brought more to us than the official start of summer. Below is a high level view of just a few of the projects and events that took place this month.
MLG Columbus
Lets start off with our biggest event, MLG Columbus. This month’s Pro circuit was held during the weekend of June 3-5 in Columbus Ohio and obtained notable success. Throughout the weekend, nearly 15 thousand people showed up to support their favorite gamers. That however, was nothing near the 22.5 million people who streamed the event from their computers. With the major updates we made to our systems, we formulated the equation for a very successful pro circuit event that tromped the ones before it.
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