The Blog
Agora Games & Major League Gaming participate in the web’s first multicast transmission
When you send a unicast message it gets routed within a network to a single destination. Unlike unicast messages, multicast messages get delivered to every node within a network. If not properly controlled however you can experience routing loops which, like feedback between a microphone and a speaker, cause what networking techs call “multicast storms”. Because of this many corporate networks block multicast messages from ever leaving a single broadcast domain. For the same reason, multicast messages are blocked by all Internet Service Providers at the network’s edge.
Apparently it was just a matter of time until someone with a big enough backbone started letting them through.
On November 12, 2010 during Major League Gaming’s National Finals in Dallas we working with AT&T and Octoshape to deliver the first open-web multicast video stream. Who doesn’t love the bleeding edge?
Check out the details here:
http://www.attinnovationspace.com/2010/11/23/first-ever-open-web-multicast-event/#more-523
More musings can be found on my Twitter account, genexp






